The Team
Posted: Tue Dec 09, 2025 9:11 am
Source: Google, Wiki, and Paralives Wiki
It is known that the Paralives team has grown to around 14 members, an expansion of the original solo project by founder Alex Massé, working on the life simulation game known for its flexible building tools and community-driven development. Although not all names are fully public, the core structure is clear: a small, dedicated studio team, supported by their community via Patreon.
Key points about the team:
• Founder: Alex Massé, who started as a solo developer.
• Size: The team has grown to approximately 14 people, working together as Paralives Studio.
• Collaboration: They work jointly on development, focusing on community feedback and support.
Development & Funding:
• Founder: Alex Massé, an industry veteran.
• Funding Model: Crowdfunded via Patreon, with backers influencing content.
• Location: Montreal, Quebec, Canada.
Key Aspects of Paralives Studio & Game:
• Indie & Community-Funded: A small team (around 14-15 people) that relies heavily on community support through Patreon for funding and feedback.
• Life Simulation: Players create “Parafolks,” build homes, and manage their lives in a cozy town, inspired by The Sims but with unique tools.
• Innovative Tools: Powerful, intuitive tools for precise building, including curved walls, split-levels, and free resizing/stacking of objects.
• Development Focus: Emphasizes deep customization and player freedom, funded by community input to develop features like weather, pets, and cars.
• Early Access: The game is scheduled for its first Early Access release on May 25, 2026, for PC and Mac, allowing players to test features and provide crucial feedback.
Paralives Team Timeline (Public Information)
2018 – Project Start
• Alex Massé — Started the Paralives project solo.
Role: Founder & Lead Developer.
2019 – Initial Expansions
• Léa Sorribès — Added as Artist.
(Mainly responsible for the distinctive, elegant art style.)
• Anna Thibert — Added as Programmer & Game Designer.
• Alice Joubin — Added as Animator.
2020 – Core Team Growth
• Jérémie Tessier — Added as Programmer & Game Designer.
(Known for improvements to the building system.)
• Sonia M’hamdi — Added as Game Artist.
• Andrei Castañon — Added as Composer / Sound Designer.
2021 – Further Expansion
• Chloé Ouellet — Added as 3D Environment Artist.
2022 – New Development Strength
• Richard Rail — Added as Programmer & Game Designer.
• Alejandro Flores Lerdo de Tejada — Added as Programmer & Game Designer.
2023 – Community & Communications Strengthened
• Carina Chioda — Added as Community Manager.
• Gabrielle Boyer-Antoni — Added as Communications Manager.
2024 – Publicly Confirmed Additions
• Charlotte Gonzalez Legendre — Added as QA Tester.
• Lina Molard — Added as Animator.

It is known that the Paralives team has grown to around 14 members, an expansion of the original solo project by founder Alex Massé, working on the life simulation game known for its flexible building tools and community-driven development. Although not all names are fully public, the core structure is clear: a small, dedicated studio team, supported by their community via Patreon.
Key points about the team:
• Founder: Alex Massé, who started as a solo developer.
• Size: The team has grown to approximately 14 people, working together as Paralives Studio.
• Collaboration: They work jointly on development, focusing on community feedback and support.
Development & Funding:
• Founder: Alex Massé, an industry veteran.
• Funding Model: Crowdfunded via Patreon, with backers influencing content.
• Location: Montreal, Quebec, Canada.
Key Aspects of Paralives Studio & Game:
• Indie & Community-Funded: A small team (around 14-15 people) that relies heavily on community support through Patreon for funding and feedback.
• Life Simulation: Players create “Parafolks,” build homes, and manage their lives in a cozy town, inspired by The Sims but with unique tools.
• Innovative Tools: Powerful, intuitive tools for precise building, including curved walls, split-levels, and free resizing/stacking of objects.
• Development Focus: Emphasizes deep customization and player freedom, funded by community input to develop features like weather, pets, and cars.
• Early Access: The game is scheduled for its first Early Access release on May 25, 2026, for PC and Mac, allowing players to test features and provide crucial feedback.
2018 – Project Start
• Alex Massé — Started the Paralives project solo.
Role: Founder & Lead Developer.
2019 – Initial Expansions
• Léa Sorribès — Added as Artist.
(Mainly responsible for the distinctive, elegant art style.)
• Anna Thibert — Added as Programmer & Game Designer.
• Alice Joubin — Added as Animator.
2020 – Core Team Growth
• Jérémie Tessier — Added as Programmer & Game Designer.
(Known for improvements to the building system.)
• Sonia M’hamdi — Added as Game Artist.
• Andrei Castañon — Added as Composer / Sound Designer.
2021 – Further Expansion
• Chloé Ouellet — Added as 3D Environment Artist.
2022 – New Development Strength
• Richard Rail — Added as Programmer & Game Designer.
• Alejandro Flores Lerdo de Tejada — Added as Programmer & Game Designer.
2023 – Community & Communications Strengthened
• Carina Chioda — Added as Community Manager.
• Gabrielle Boyer-Antoni — Added as Communications Manager.
2024 – Publicly Confirmed Additions
• Charlotte Gonzalez Legendre — Added as QA Tester.
• Lina Molard — Added as Animator.
